Whenever multiple titles get released in a series of games, people instantly start to compare them to each other to try and determine which is the best in the series, and with this comes many pitfalls: whether you let the updated mechanics over shroud the sheer fun you had playing previous installments, and the flipside of that, whether you let nostalgia taint your view of new additions to the series. Now, I know that the title of this article is a bit…odd, but I felt it was the easiest way of putting exactly what I am going to be covering. This is just part 1 as I felt that I had way too much to say on the topic to put it all in the same review, or you would have to read like 10 pages of me ranting, so hopefully, this is easier to digest for you guys! I adore video games and really hope that you guys will enjoy my writing. I will not be posting as often as Cameron on here but I will release some articles on games that I love and feel passionate about. I would rather focus on building the parts of the game that are fun, rather than pathfinding, which is why I left that work to this asset.Hey everyone, it’s Ben here and I am another reviewer on this website. However, it is something you will be using over and over, in multiple features and games. He is very patient and I thank him for his efforts. If there is something that doesn't seem to work for you, it will most likely have already been answered in the forums. If there is anything at all wrong with the asset, he is always there to help. The author's customer support is exemplary. You can have your characters walk across multiple floors, only on certain type of surfaces, etc. It not only provides you with pathfinding, but flexible versions of it. Once you realize how complicated approaches like flood filling are, you will appreciate what this asset brings to the table. You will most likely go and try to implement one yourself first. Where do I even start? This asset does a lot of the heavy lifting for you, in terms of pathfinding.
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